In this game, the cards the main character collects as he lives in the dormitory
One day, a young man named Argo, who had been living a carefree life in a rural fishing village, receives a recommendation letter from an unexpected place.
It was from an elite training institute known as the “Knights College“.
The reason for the ordinary fisherman’s son’s recommendation is the special “cardification” ability sleeping within him.
And so Argo sets off to live at the Knights College as he learns to use his ability.
Living in the Knights College are students from the country of Frontail, where Argo is from, as well as students studying abroad from Frontail’s rival country, Harshreich.
There are many people living at the Knights College, including the professors in charge of lectures and training, as well as the dragon, the guardian deity of the country.
The choices Argo may make are represented by all the cards he currently has in his possession.
The more cards you have, the more places you can go and the more you can communicate.
Gameplay streaming of Knights College is allowed up to chapter 3.
And, it is prohibited to stream after chapter 4.
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